Metal Gear Solid 2: Sons of Liberty
2001 video game
Metal Gear Solid 2: Sons of Liberty (2001) is a sequel to Metal Gear Solid directed by Hideo Kojima.

Dialogue
edit- Solid Snake: [disguised] My name is S— My name is... Pliskin. Iroquois Pliskin. Lieutenant Junior Grade.
- Raiden: Are you a Navy SEAL? How did you get in?
- Snake: Fast rope descent from a Navy chopper.
- Raiden: Have I seen you before?
- Snake: That suit—are you FOXHOUND?
- Raiden: ...That's right.
- Snake: FOXHOUND was disbanded.
- Raiden: ...Hm?
- Snake: Where were you before FOXHOUND? Delta Force?
- Raiden: I was part of the Army's Force XXI trials.
- Snake: Force XXI? That's about tactical IT deployment, right? Any field experience?
- Raiden: No, not really.
- Snake: So this is your first.
- Raiden: I've had extensive training—the kind that's indistinguishable from the real thing.
- Snake: Like what?
- Raiden: Sneaking mission 60, Weapons 80, Advanced—
- Snake: VR, huh?
- Raiden: But realistic in every way.
- Snake: A virtual grunt of the digital age. That's just great.
- Raiden: That's far more effective than live exercises.
- Snake: You don't get injured in VR, do you? Every year, a few soldiers die in field exercises.
- Raiden: There's pain sensation in VR, and even a sense of reality and urgency. The only difference is, it isn't actually happening.
- Snake: That's the way they want you to think, to remove you from the fear that goes with battle situations. War as a video game—what better way to raise the ultimate soldier?
- Snake: Stop impersonating him!
- Solidus Snake / George Sears: Brother, I'm a whole different game from Liquid.
- Solidus: Jack, listen to me. We're all born with an expiration date. No one lasts forever. Life is nothing but a grace period for turning the best of our genetic material into the next generation. The data of life is transferred from parent to child. That's how it works. But we have no heirs, no legacy. We brothers are called "Les Enfants Terribles"—cloned from our father, with the ability to reproduce conveniently engineered out. What is our legacy if we cannot pass the torch? Proof of our existence—a mark of some sort. When the torch is passed on from parent to child... it extends beyond DNA; information is imparted as well. All I want is to be remembered. By other people, by history. The Patriots are trying to protect their power, their own interests, by controlling the digital flow of information. I want my memory, my existence to remain. Unlike an intron of history, I will be remembered as an exon. That will be my legacy, my mark on history. But the Patriots would deny us even that. I will triumph over the Patriots, and liberate us all. And we will become... the "Sons of Liberty"!
- Solid Snake: [to Raiden] Life isn't just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature, and movies... what we've seen, heard, felt... anger, joy, and sorrow... these are the things I will pass on. That's what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end sometime, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one and the same thing.
- Otacon: Snake, you there? It's me. I've finished going over that disc.
- Snake: Did you find the Patriots' list?
- Otacon: Of course. It contains the personal data of 12 people. There was a name on it—Snake, it was one of our biggest contributors.
- Snake: What's going on around here?
- Otacon: I don't know...
- Snake: ...Anyway, where are they?
- Otacon: Well, we were right about them being on Manhattan, but...
- Snake: But what?
- Otacon: They're already dead. All 12 of them.
- Snake: When did it happen?
- Otacon: Well, ah... about a hundred years ago.
- Snake: What the hell...?
About Metal Gear Solid 2: Sons of Liberty
edit- Metal Gear Solid sold well throughout the world; it was a great success. When I heard about the hardware for the PlayStation 2, I wanted to try something new. Up to that point, all cutscenes had focused more on details like facial expressions, but I wanted to pay more attention to the surroundings, to see how much I could change them in real-time. Current games like Call of Duty have followed this trend of making your surroundings more realistic.
- Hideo Kojima "Hideo Kojima Reflects on 25 Years of Metal Gear" Lorenzo Grajales, Playstation.blog