JumpStart Adventures 3rd Grade: Mystery Mountain

1996 video game

JumpStart Adventures 3rd Grade: Mystery Mountain is a computer game created by Knowledge Adventure.

Dialogue edit

Sign-In Bot: Well! Hello! We've been waiting for you. Please sign in. We've got a busy day ahead. If you're new to this school, please use the keyboard to enter your name. If you're already enrolled, select a name by clicking on it. If you don't see your name, use the arrows to scroll up or down the list. When you're finished, click on the 'Enter' button.
[If the player clicks on the monitor on the top right screen]
Sign-In Bot: If you see your name on the list and want to continue your game, please click on it. If you do not see your name, or you want to start another game, please enter a name using your keyboard.
[If the player types his/her name and clicks on the enter button]
Sign-In Bot: Please enter, and have a seat. Sit up straight. No slouching in this classroom. Is that gum in your mouth? Sorry, my mistake.

[The player moves the cursor to the TransQuizzer on a table. The player then clicks it to pick it up. Suddenly, the lights dim, and the objects in the classroom start moving around by themselves, a few seconds later, a robot crashes through the window of the classroom. He grunts as he gets up]
Botley: If Professor Sparks have meant for me to fly, he'd have given me wings. But what could I do? This mission is too important. [he notices the player and jumps in surprise, he then smiles] You startled me. I didn't think anyone would be here. Hey you've got that uh, the, the uh TransQuizzer. Now be careful with that thing. Don't drop it! The future of the world may depend on that little machine in your hands. That is if I'm not too late. There's just so little time and so much to do.

Botley: Phew! Sorry about the landing. I wasn't programmed to fly. Well, this is it. Home sweet home. Polly should be inside. Um, as I was saying, this is the Professor's Mountain. Polly should be inside, and I just bet she's watching us now.

[The TV screen goes up and Polly's monitor turns on.]
Polly: Oh, Snotley, you're back! I've been looking for you.
Botley: My name is Botley.
Polly: I can see you've brought help, and you've got the TransQuizzer!
Botley: [aside, to the player] She knows we need it to save the world.
Polly: Didn't my father teach you it's rude to tell secrets, Rotley? Well, I suppose he's told you his side of everything, but what does he know? Today when I was at school, the teacher handed us a surprise quiz. I already knew all the answers, and she knew I knew them. So just to have some fun, I made up my own answers to that dumb old quiz. But instead of laughing like she was supposed to, she gave me a big, fat zero! I felt faint and short of breath! No one's ever given me a zero before!
Botley: Well, that's not quite true, Polly. I remember just two weeks ago.
Polly: Be quiet, Plotley, this is my story! Anyway, after getting my first zero ever, I got the most brillant idea! Instead of settling for a bad grade, I changed history to match my answers.
Botley: So you sent 25 of your father's robots back in time to change history?! How could you do that, Polly?!
Polly: Oh, that was the easy part, since Daddy just invented that "Handy Dandy Time Machine" upstairs. Everyone should have one. I just marched those robots into the machine, pushed a few buttons, and voila! Unfortunately, there's still one more question, the extra credit question, and it's super hard! That's why I've been looking for you, Notley.
Botley: That's Botley! And I want nothin' to do with your plan, Polly, just bring those robots back! Don't you see? You could destroy us all!
Polly: [mockingly] You could destroy us all! [normal] P-lease, Spotley, if you're so scared, why don't you just bring them back yourself? You've got my TransQuizzer; now all you need are the questions on my history quiz. To make it so easy even you can figure it out, I'll leave the disc with the first part of the test on the first floor. That's 5 questions total. Just plug that disc into the TransQuizzer, then figuring out where I sent the robots should be simple. But I'm warning you: if I don't get 'em all back soon, I'm sending you off to do the extra-credit question. Oh, and by the way, you have to get in the house first, and I changed the locks. Good luck! [Polly's monitor turns off and the TV screen goes down.]
Botley: [to the player] Oh, that's just great! How are we gonna get into the mountain?

Miss Winkle: Now, today quiz is all about inventions and discoveries. Something you should know plenty about Polly. [gasps] But no fair asking your father for help. [laughs]
Botley: See? Everyone's impressed by the professor.
Miss Winkle: There are 25 questions total, Polly. 5 on each of the 5 disks I passed out to you and the rest of the class. So sit up straight, put on your thinking cap, and select your first question.

[The TV screen goes down and Polly's monitor turns on.]
Botley: Polly, you know I've been programmed to clean up your messes, and that includes bringing back my robot pals. I know you won't tell me where they are! But how about a little hint?
Polly: Well, it just so happens, Sotley, that I realized long ago that you try to mess up your work. So I covered my tracks by hiding clues all over the mountain. Four clues total. You and your friend will have to find and collect them all, and even if you can find them all, which I highly doubt you can, you will still have to go to daddy's time machine and figure out where I sent the robot, if you expect to beat me. Oh, by the way, you know how daddy feels about amateurs going into the time machine room, it's a very sensitive piece of equipment, you know. So, before a hunk of rusty bolts like you can get inside, you'll have to earn a bunch of invention points. A thousand of them should just about do it for starters.
Botley: Well, Polly, okay. It looks like we have no choice to play by your rules as unfair as they are. Just tell us what we need to find for this mission.
[The TV screen static sound]
Polly: Relax, Cutley, it won't be so bad. I sent Russian robot, Cosmo-Bot to put me in the center of the universe. You can get him back if you find these four clues. A pig, a sundial, a postage stamp, and a dollar bill. But, one messed up the good thing.
[Polly's monitor turns off and the TV screen goes up.]
Botley: Cosmo-Bot and I never used to get along, but now were pals. I can't believe Polly reprogrammed him for a selfish purposes. We have to find those clues and get Cosmo-Bot back. Finding the clues should be a little less hopeless with my powerful sensoring device. Professor Spark cooked me up this way so I could better keep an eye on Polly. I can monitor every nook and cranny of the mountain. SHH...! I'm gonna try to sense this area out for clues. [sensoring device blinking] Hey, we're in luck! I'm sensing a mission clue in the Painting Gallery. There's another mission clue in the Professor's virtual collection. That's in the art gallery!

Botley: Hey, Bothoven!
Bothoven: Huh? Hello? Who's there? Oh, Botley, it's just you. You should have called my name instead of just scuffling around out there.
Botley: Uh, sure. Okay, listen, Polly's up to no good again, and we're trying to stop her. We're having trouble with this lock. Can you help us?
Bothoven: Huh? Speak up! Don't mumble.
Botley: CAN - YOU - HELP - US?!
Bothoven: Now, Botley, If I just gave you the answers, Polly would reboot me in a heart beat. But if you're really having trouble figuring out one of the words, click on the button next to it and I'll see what I can do. Good Luck!

Maestro: Music has such civilized instruments, although her voice... let's just say it's not music to my ear.
Polly: I heard that, Maestro! You just don't appreciate my instruments. [sings Wagner's "Die Walkure" out of tune]
Maestro: Well, Polly! You do have... quality.

Botley: Huh? I'm not picking up a mission clue by from the biosphere! You still want to go exploring?
Polly: Poor little Gutley, no mission clue inside! Boo-hoo-hoo! If it makes you feel any better, I have hidden some invention points here. So why don't you look for them!

Botley: Don't forget! You said you give us some hints once we get inside the biosphere.
Polly: Didn't I say I would? Now get out of here before I change my mind!
Botley: "Moment of truth" time. Click on the "launch" button if you want to launch an Explorer.

Polly: There's a time limit on this question. You have one hundred million years starting...now!

Monty Monitor: Welcome to a special edition of Pollywood Squares! What's so special about it? Well, in addition to sending you back in time to rescue Flip, the high-diving robot, we're also giving away a new car! Just kidding.

Botley: Ran out of time! Click on the microscope to try again.

Botley: Great work! We freed some invention points! Put them in the inventory and let's get out of here!

Polly: I didn't hide any clues in the collection. But if your friend really wants to browse through daddy's art, there's some invention points to make it worth their time. Just figure out which of his great works I hid them in.
Botley: Give us a hint, Polly.

Botley: Here we are at the Painting Gallery! Any sign of Polly?
Polly: I know art, and I know what I like! So you better paint exactly where I tell you to paint if you want to earn some extra invention points. You think you can manage this?

Botley: They say music cues the savage beast. Let's hope it works on Polly.
[The TV screen goes down and Polly's monitor turns on.]
Polly: I'm no savage beast, but I am a savage kid. So if you want some more Invention Points, you'll have to play this piece of music. [the piano top door opens and the music tablet goes up] Make sure nothing's off key, please!
[Polly's monitor turns off and the TV screen goes up.]
Botley: Click on the music tablet to play that tune.

Botley: Hey, you should be playing Carnegie Hall! I mean it, and we've won more Invention Points! Put them in your inventory, then let's move on!

Botley: If we don't start a mission, pronto, Polly's gonna win! My suggestion is to leave the gallery, go back to the first floor, and start a mission.

Botley: Think of each one of those glowing buttons as representing, a poor lost and scared robot. We can't go back to an old mission when there's so much at stake!

Ms. Winkle: What was the first breakfast cereal made from?
Polly: The first cold cereal, Miss Winkle, was made with ice cream to keep it cold. For flavor, they added cold water salmon. On top of that, they added the pièce de résistance; frozen worms! The worms gave the salmon something to eat. Mmm, mmm, mmm!
Ms. Winkle: That's exactly right, Polly! Oh, I still remember that original breakfast cereal; salmon and frozen worms. Hmm, some things you just never outgrow. I must confess, though, that my very favorite cereal is crunched octopus oats with jellyfish bits. Mmm, makes me hungry just thinking about it!
Botley: GROSS! Look what Polly's cooked up now! If we don't do something fast, kids all over the world will be pouring milk all over bowls filled with cold fish and worms. No one will eat breakfast anymore, and breakfast is the most important meal of the day.

Botley: My sensors indicate that Polly hasn't left any mission clues on this floor. I suggest we go check out another floor.

Botley: Oh, I'm sorry, but I'm not getting any clue leadings here. Let's check out another floor!

Botley: Nuts! No mission clues here. Let's try another floor!

Botley: Uh-oh! I'm picking up vibrations to tell me that Polly has launched another one of the mission clues into space.
Polly: So you and your friend really like the thrill of adventuring to the brink of nothing this.

Polly: Egbert likes to play ping-pong with the eggs laid by this specimen.
Egbert: What? Harm my babies' babies? Perish the thought!

Botley: Don't forget Polly's hint! Which specimen is used to make ping-pong balls?

Botley: Nope, nothing here! We need to look on the other floors.

Botley: Huh, I'm not getting any leading on this floor! Let's check out another floor.

Botley: Out of luck! There are no mission clues here! Let's try another floor.

Botley: What a drag! This floor is clueless! Let's go search somewhere else.

Botley: No clues on this floor! Let's go search the lower floors.

Botley: Nope! Out of Luck! We should search for clues on the other floors.

Botley: Polly didn't hide a mission clue here, but the professor's spaceship is missing! Maybe she launched it with some spare invention points.
Polly: Get ready for a fun pack thrill ride to the bottomless pits!
Botley: So Polly, where'd you send it?
Polly: Just for you, a little hint! Let's see if your fast enough to save it!
Botley: When will she stop? Why if I was her father? Hmm! Just click on the telescope and I'll help you save the world.

Botley: There's no mission clue here, and notice the missing spaceship? I wouldn't be surprise if Polly launched it with some spare invention points.
Polly: I hope you and your buddy would drive the void because that's where you headed!
Botley: Come on Polly! Give us an idea where to look.
Polly: I guess it's time for another space odyssey, Cotley, and here's your clue!
Botley: I think you know what to do! Click on the telescope and we'll get started!

Botley: Well, since there's no mission clue to be found here, we can always try to track down the missing spaceship, to see if maybe Polly launched some invention points.
Polly: So you and your friend really liked the thrill adventuring to the brink of nothing this!
Botley: Give us a fighting chance, Polly! Where did you send it?
Polly: Here's a hint! Just don't waste time sitting there looking stupid or you'll never be able to retrieve it!
Botley: I have no idea what's in stored for us this time, but we have no choice! Click on the telescope.

Botley: Hey! We're back at the maze, and look, there's another box down there! Should we investigate to see if Polly left a mission clue here?
[The TV screen goes down and Polly's monitor turns on.]
Polly: Sorry, Botley, that box doesn't have one of your precious mission clues. Just a few invention points I had lying around at my room. I've got loads of invention points because I'm so smart. But maybe you and your friend should just leave while the leaving's good.
[Polly's monitor turns off and the TV screen goes up.]
Botley: Good thing I'm programmed to put up with her, otherwise it just might explode! Huh? But we have to ignore her. Just program the robot so he makes it safely to the box.

Botley: We've already completed that mission! Select one of the glowing buttons to head out on a new one.

Ms. Winkle: What was the world's first chewing gum made from?
Polly: I'd love it if the whole world popped super glue into their mouths and started to chew. I'd be the only one left at the top. Everyone would have to listen to me.
Ms. Winkle: Oh, yes, Polly, that's exactly right! The world's first chewing gum...was made with super glue.
Botley: Oh, great, that's all the world needs; everyone's mouth glued shut except for Polly's. If it were the other way around, I'd be tempted to leave her be, but, as it is, eardrums around the globe are depending on us.

Botley: Nope. Not there! I guess we'll have to go back to the shrinking machine and try again. Click anywhere.
[Screen fades in after Black, and Botley shrinks back to normal size.]
Botley: Huh! That was sure we've find the clue in that one. Let's go back over Polly's hint.

Ms. Winkle: What was the outside of the world's first sausage made of?
Polly: Daddy's mother put everything she make on her own sausages. They were so undifferences. Daddy's mother they tasted like their old socks. So I guess that sausages were made with... Old Socks!
Ms. Winkle: I'm sorry, Polly. Sausages was being made for centuries before socks was invented. Sausages was being made for the intestines of animals.
Botley: Ah, been here done that! Pick a mission we haven't completed.

Polly: Ha! There's no mission clue in here, Potley! But Mort looks hungry, and you look stupid! I bet if you feed Mort, he'll give you some invention points he need.

Polly: Listen, there's no mission clue in here, Botley! But why don't you make yourself useful and feed Mort. He's got some invention points, and we all know that you need some of those.

Polly: Too bad, there's no mission clue in here, Notley! But give Mort what he wants to eat and he'll tip you generously with Invention Points!

Polly: That's right! It's time once again to paint Polly a picture!

Botley: My sensors are not picking up any signals from the mission clue in the biosphere! You sure we should stay here?
Polly: Hey, Rustley, not so fast! There's no mission clue here! But we all know you can use more invention points. So I've hidden them where... well, that's for you to find out.

Botley: You promise you'll give us a few hints when we get inside?
Polly: Oh, Botley, stop sniffling, of course, I will!
Botley: What do you say? Should we launch an explorer? Just click on the launch button.

Botley: I'm not detecting a hidden mission clue anywhere near here! Maybe we should we go hunting somewhere else.
Polly: No, Botley, you took all the fun away from your friend! There's no mission clue, but there are some invention points I've hidden. You just have to figure out where!

Botley: But the deal still you'll give us hints when we get inside?
Polly: Relax! Would I let you down?!
Botley: If you want to launch an explorer and enter the biosphere. Click on the launch button.

Ms. Winkle: What makes milk safe to drink?
Polly: To make things safe to eat, you often to have heat them. You wash your hands with hot water before eating, right? So, just before milking, the farmer heats the cow gently. That way, the milk that comes out of them is safe to drink.
Ms. Winkle: Polly, you silly billy. Why heat the whole cow when you can simply heat the milk? Louis Pasteur discovered a way to kill germs through pasteurization, and in the process made milk and other foods safe for human consumption.

Polly: So, Rotley, you think you've foiled my plan by rescuing all those robots? Well, my test score may be zero now, but there's still that extra credit question, and Ms. Winkle says that extra credit questions always more than make up for the rest of the test. This extra credit question involves the origins of the universe. Now, we all know she's expecting me to discuss the Big Bang, but I'd rather discuss the Big Bot. Yeah, that's right, I think the universe started with a robot named Botley!
Botley: Me?! But I thought there was... I don't know... mutual respect developing between us!
Polly: Save me the schmaltz, Blotley. Daddy programmed you to obey me. So I order you to march on over to the handy-dandy Time Machine and set those dials to way, way back -- to the beginning of the universe.
Botley: But, Polly, the beginning of the universe would mean the end of me!
[Cut to the Professor's chamber]
Botley: You can't mean that!
Polly: You should never have tried to stop me, Plodley. I mean, I didn't deserve that big fat 'F' on my test. No! I really had no choice but to send those robots back to change history so I could get the 'A' I so richly deserved -- the 'A' Ms. Winkle refused to give me! :[At this point, Professor Spark enters the room and glares at Polly] I know my father said I was never ever under any circumstances to play with his time machine. But I know in my heart that if he were here right now, he'd say "Polly, Ms. Winkle robbed you! Now go out there and change the history of the world you brave, brilliant, beautiful little girl!"
Professor Spark: Ahem.
Polly: Uh-oh! [she turns around and smiles nervously at her father]
Botley: Professor Spark! Oh, it's so good to see you!
Professor Spark: Hello, Botley. Hello... Polly.
Polly: So how was the annual Time-Warp Inventor's Convention, Daddy? As fun as usual?
Professor Spark: Yes, it was very informative. Very informative indeed. Funny how you think you know a thing or two about history, and then all of a sudden, it changes on you.
Polly: But, Daddy, I-I-I can explain!
Professor Spark: I'm waiting.
Polly: Um... umm... Botley made me do it! He must have a faulty chip or something. I tried to stop him, but he was out of control! Oh, Daddy, I'm so glad you're home!
Professor Spark: Nice try, Polly, but I think Ms. Winkle might tell a different tale.
Polly: Oh, Daddy, Ms. Winkle just doesn't understand. I thought she did, but she doesn't.
Professor Spark: Fortunately, Polly, she understands enough to let you retake that quiz, right now.
[Ms. Winkle appears on another monitor.]
Ms. Winkle: Hello, Polly. I'm so glad to give you this opportunity. Of course, because you took the test once, I can't give you the same questions. So I've made up another test, just for you. I hope you've been brushing up on your Latin!
Polly: Latin? Latin?! Oh, but Daddy!
[Cut to the Robot Roost]
Botley: Good old Professor Spark. Nothing gets by him.
Polly: You just wait till next time, Snotley!
[Polly's monitor turns off and the screen goes up.]
Botley: Okay! Now that all the Robots are home safe, feel free to stay and explore the mountain all you want. But don't count Polly out just yet. She could still show up at anytime.

Botley: Alright! Things are going well. That area way back at me is all the Professor's time travelling robots are stored.

Polly: Let's see, Plotley, if you can figure out which work of art I'm thinking about, I'll give you some Invention Points.

Polly: Can't get enough, huh?

Botley: Okay, Polly, we're ready for another round!
Polly: Nothing left for a prize but some more Invention Points. Just play this little ditty! Make sure nothing's off key, please! [the piano top door opens and the music tablet goes up and Polly's monitor turns off and the screen goes up.]
Botley: Click on the music tablet to play that tune. Click on the music tablet to play that tune.

Botley: So, you still wanna go exploring in the Biosphere? Maybe Polly can make it worth our time.
Polly: Sure, Crotley, just figure out where I hid the Invention Points and they're all yours.

Polly: Can't get enough, can you, Snotley? Well here's a hint if you're looking for more Invention Points.

Botley: I gotta say this is one of my favorite rooms in this place.

Botley: Back at the Robot Obstacle Course!
Polly: And the only thing for you are a few Invention Points down there. Think you can handle that? Okay! Just count to ten, then concentrate on programming that robot.

Ms. Winkle: How's this for a throne? The world's first flushing toilet was invented 400 years ago for Queen Elizabeth the first of England. Elizabeth like the invention, but not the inventor. They had a fight and he was banished from the kingdom. Talk about a royal flush. The first toilets were invented long before Queen Elizabeth sat on her throne. How did the world's first toilets flush?
Polly: Well, Ms. Winkle, early toilets had no place to send waste, so the inventor decided to just obliterate the whole mess. You pushed a button and it exploded. Clean, simple, and sanitary.
Ms. Winkle: A visually interesting response, Polly. But no, the first toilets didn't explode, they were built near the seashore on the island of Crete. When the tides came in, nature did the flushing automatically.

External links edit