American video game designer
Alfonso John Romero (born October 28, 1967) is an American director, designer, programmer, and developer in the video game industry. He is best known as a co-founder of id Software and designer for many of their games, including Wolfenstein 3D, Dangerous Dave, Hexen, Doom, Doom II and Quake. His game designs and development tools, along with new programming techniques created and implemented by id Software's lead programmer John D. Carmack, led to a mass popularization of the first-person shooter, or FPS, in the 1990s.
- It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.
- In response to the question, "What makes a classic game?" (quoted from Romero's own webpage)
- Doom 2 is just such a bigger, badder, better version of Doom
- Design is Law
- Ion Storm website and ad phrase.
- John Romero's About to Make You His Bitch.
- Suck it Down.
- Quotes from the ads for Daikatana three years before it came out. Written by advertiser Mike Wilson. Source: Gamespy