Getting Over It with Bennett Foddy
Getting Over It with Bennett Foddy is a platformer video game created by developer Bennett Foddy and released on October 7th, 2017. The game consists of a mountain with various levels and obstacles that the player has to overcome using controls that are very unfriendly to the player (a signature game mechanic of Bennett Foddy's). The game also features quotes from famous writers and musicians when the player falls down the mountain and a monologue voiced by Bennett Foddy when the player is going up the mountain.
- Oof, you lost a lot of progress. That’s a deep frustration, a real punch in the gut.
- Uff… Sorry about that.
- Oh no, it happened again. Keep on trying, don’t let it get to you.
- Hang in there. Don’t let it get to you. But also… let it get to you a little bit.
- There’s no feeling more intense than starting over. If you've deleted your homework the day before it was due, as I have, or if you left your wallet at home and you have to go back, after spending an hour in the commute, if you won some money at the casino and then put all your winnings on red, but it came up black, if you got your best shirt dry-cleaned before a wedding and then immediately dropped food on it, if you won an argument with a friend and then later discovered that they just returned to their original view, starting over is harder than starting up. If you're not ready for that, like if you've already had a bad day then what you're about to go through might be too much. Feel free to go away and come back. I'll be here.
- Alright, thanks for coming with me on this trip. I'll understand if you have to take a break in any point... Just find a safe place to stop, and quit the game. And don't worry, I'll save your progress, always. Even your mistakes.
- This game is a homage to a free game that came out in 2002, titled ' Hiking'. The author of the game was Jazzuo, a mysterious Czech designer who was known at the time as the father of B-games. B-games are rough assemblages of found objects. Designers slap them together very quickly and freely, and they're often too rough and unfriendly to gain much of a following. They built more for the joy of building them than as polished products. In a certain way Hiking is the perfect embodiment of a B-game. It's built almost entirely out of found and recycled parts, and it's one of the most unusual and unfriendly games of its time.
- In it, your task is simply to drag yourself up a mountain with a hammer. The act of climbing, in the digital world or real life, has certain essential properties that give the game it's flavor. No amount of forward progress is guaranteed; some cliffs are to sheer or too slippery. And the player is constantly, unremittingly in danger of falling and losing everything. Anyway when you start Hiking, you're standing next to a dead tree, which blocks the way to the entire rest of the game. It might take you an hour to get over that tree. A lot of people never got past it. You prod and poke at it, exploring the limits of your reach and strength, trying to find a way up. And there's a sense of truth in that lack of compromise.
- Most obstacles in videogames are fake; you can be completely confident in your ability to get through them, once you have the correct method or the correct equipment, or just by spending enough time. In that sense, every pixellated obstacle in Hiking is real.thats all the monologue by pheas jude huber or just phin