Five Nights at Freddy's 3

2015 horror video game

Five Nights at Freddy's 3 is a 2015 survival horror game created by Scott Cawthon.

Phone Dude edit

  • (Night 1) Hey-Hey! Glad you came back for another night! I promise, it'll be a lot more interesting this time! We found some― some great new relics over the weekend, and we're out tracking down a new lead, right now! So, uh, lemme just update you real quick, then you can get to work. Like, the attraction opens in, like, a week, so we have to make sure everything works, and nothing catches on fire! Uh, when the place opens, people will come in at the opposite end of the building, and work their way toward you, then past you, and out the exit. Uh, yeah, you've officially become part of the attraction. Uh, you'll be starring as... The security guard! So, not only will you be monitoring the people on the camera as they pass through ― you know, to make sure no one steals anything or makes out in the corner ― but you'll also be a part of the show. It'll make it feel really authentic, I think. Uh, now let me tell you about what's new. We found another set of drawings (always nice); and a Foxy head, which we think could be authentic (then again, it might just be another crappy cosplay); and we found a desk fan ― very old-school (metal, though, so watch the fingers). Uh-heh... Uh... Right now, the place is basically just, y'know, flashing lights, and spooky props. Uh, I honestly thought we'd have more by now. Uh, if we don't have something really cool by next week, we may have to suit you up in a furry suit, and make you walk around saying, "BOO!" Hehe, uh... But, y'know, like I said, we're trying to track down a good lead right now. Uh, some guy who helped design one of the buildings says there was, like, an extra room that got boarded up ― or, uh, something like that. So, we're gonna take a peek and see what we can find. Uh, for now, just get comfortable with the new setup, huh? You can check the security cameras, over to your right, with a click of that blue button. Uh, you can toggle between the hall cams and the vent cams. Uh, then over to your far left, uh, you can flip up your maintenance panel. Y'know, use this to reboot any systems that may go offline. Heh. So, in trying to make the place feel vintage, we may have overdone it a bit. Hehe... Some of this equipment is barely functional. Yeah, I wasn't joking about the fire; tha-tha-that's a real risk. Uh, the most important thing you want to watch for is the ventilation. Look, this place will give you the spooks, man; and if you let that ventilation go offline, then you'll start seeing some crazy stuff, man! Keep that air flowin'! Okay, keep an eye on things, and we'll try to have something new for ya tomorrow night.
  • (Night 2) Hey, man! Okay, I have some awesome news for you. First of all, we found some vintage audio training cassettes! Dude, these are, like, prehistoric! I think they were, like, training tapes for, like, other employees, or something like that. So, I thought we could, like, have them playing, like, over the speakers as people walk through the attraction. Dude, that makes this feel legit, man! But I have an even better surprise for you, and you're not gonna believe this: We found one. A REAL one. Uh-oh-uh, gotta go, man! Uh, well-well, look, it-it's in there somewhere, I'm-I'm sure you'll see it. Okay, I'll leave you with some of this great audio that I found! Talk to you later, man!

Phone Guy (archived recordings) edit

  • (Night 2) Uh, hello! Hello, hello! Uh, welcome to your new career as a performer/entertainer for Freddy Fazbear's Pizza. Uh, these tapes will provide you with much-needed information on how to handle/climb into/climb out of mascot costumes. Right now, we have two specially-designed suits, that double as both animatronics and suits. So, please pay close attention while learning how to operate these suits, as accidents/injuries/death/irreparable and grotesque maiming can occur. First, we will discuss how to operate the mascots when they are in animatronic form. For ease of operation, the animatronics are set to turn and walk toward sound cues. This is an easy and hands-free approach to making sure the animatronics stay where the children are, for maximum entertainment/crowd-pleasing value. To change the animatronics to suit mode, insert and turn firmly the hand crank, provided by the manufacturer. Turning the crank will recoil and compress the animatronic parts around the sides of the suit, providing room to climb inside. Please make sure the springlocks are fastened tight, to ensure the animatronic devices remain safe. We will cover this in more detail in tomorrow's session. Remember to smile; you are the face of Freddy Fazbear's Pizza.
  • (Night 3) Uh, hello, hello! Uh, for today's lesson, we will be continuing our training on proper suit-handling techniques. When using an animatronic as a suit, please ensure that the animatronic parts are tightly compressed and fastened, by the springlocks located around the inside of the suit. It may take a few moments to position your head and torso between these parts in a manner where you can move and speak. Try not to nudge or press against any of the springlocks inside the suit. Do not touch the springlocks at any time. Do not breathe on the springlocks, as moisture may loosen them, and cause them to break loose. In the case that the springlocks come loose while you are wearing a suit, please try to maneuver away from populated areas before bleeding out, as to not ruin the customer experience. As always, if there is ever an emergency, please go to the designated safe room. Every location is built with one extra room, that is not included in the digital map layouts programmed into the animatronics or security system. This room is hidden to customers, invisible to animatronics, and is always off-camera. As always, remember to smile; you are the face of Freddy Fazbear's Pizza.
  • (Night 4) Uh, hello? Hello, hello? Uh, there’s been a slight change of company policy, concerning the use of the suits. Umm... Don’t. After learning of an unfortunate incident at the sister location, involving multiple and simultaneous springlock failures, the company has deemed the suits temporarily unfit for employees. Safety is top-priority at Freddy Fazbear’s Pizza, which is why the classic suits are being retired to an appropriate location, while being looked at by our technicians. Until replacements arrive, you will be expected to wear the temporary costumes provided to you. Keep in mind that they were found on very short notice, so questions about appropriateness/relevance should be deflected. I repeat, the classic suits are not to be touched, activated, or worn. That being said, we are free of liability; do as you wish. As always, remember to smile; you are the face of Freddy Fazbear’s Pizza.
  • (Night 5) Hello? Hello? Um, this is just a reminder of company policy, concerning the safe room. The safe room is reserved for equipment and/or other property not being currently used, and as a backup safety location for employees only. This is not a break room, and should not be considered a place for employees to hide and/or congregate ― and under no circumstance should a customer ever be taken into this room, and out of the main show area. Management has also been made aware that the "Spring Bonnie" animatronic has been noticeably moved. We would like to remind employees that this costume is not safe to wear under any circumstances. Thank you, and remember to smile; you are the face of Freddy Fazbear's Pizza.
  • (Night 6) Uh, hello? Hello? Uh, this is just to inform all employees that, due to budget restrictions, the previously-mentioned safe rooms are being sealed at most locations, including this one. Work crews will be here most of the day today, constructing a false wall over the old door base. Nothing is being taken out beforehand, so if you left anything inside, then it's your own fault. Management also requests that this room not be mentioned to family, friends, or insurance representatives. Thanks again, and remember to smile; you are the face of Freddy Fazbear's Pizza.

External links edit

 
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