Five Nights at Freddy's
2014 horror video game
Five Nights at Freddy's is a 2014 point-and-click videogame, first of the survival horror saga of Five Nights at Freddy's, created by Scott Cawthon. In the game, the gamer plays as Mike Schmidt, the night guard of the restaurant pizzeria Freddy Fazbear's Pizza, that is famous for shows of animatronics. Mike has to defend himself from the animatronics, following the directions of the old security guard who had recorded voicemails for him.
- (Night 1) Hello? Hello, hello? Uh, I wanted to record a message for you, to help you get settled in on your first night. Um, I actually worked in that office before you ― I'm finishing up my last week now, as a matter of fact. So, I know it can be a bit overwhelming, but I'm here to tell you, there's nothing to worry about. Uh, you'll do fine. So, let's just focus on getting you through your first week, okay? Uh, let's see. First, there's an introductory greeting from the company, that I'm supposed to read. Uh, it-it's kind of a legal thing, you know. Um, "Welcome to Freddy Fazbear's Pizza: A magical place for kids and grown-ups alike ― 'Where fantasy and fun come to life!'. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced―" blah, blah, blah. Now, that might sound bad, I know, but there's really nothing to worry about. Uh, the animatronic characters here do get a bit quirky at night, but do I blame them? No. If I were forced to sing those same stupid songs for 20 years and I never got a bath, I'd probably be a bit irritable at night, too. So remember, these characters hold a special place in the hearts of children, and we need to show them a little respect, right? Okay. So, just be aware: The characters do tend to wander a bit. Uh, they're left in some kind of 'free roaming' mode at night ― uh, something about their servos locking up if they get turned off for too long? Uh, they used to be allowed to walk around during the day too, but then there was "The Bite of '87". Yeah. I-It's amazing that the human body can live without the frontal lobe, you know? Uh, now, concerning your safety, the only real risk to you as a night watchman here (if any) is the fact that these characters, uh, if they happen to see you after hours, probably won't recognize you as a person. They'll p― They'll most likely see you as a metal endoskeleton, without its costume on. Now, since that's against the rules here at Freddy Fazbear's Pizza, they'll probably try to... forcefully stuff you inside a Freddy Fazbear suit. Um, now, that wouldn't be so bad, if the suits themselves weren't filled with crossbeams, wires, and animatronic devices; especially around the facial area. So you can imagine how having your head forcefully pressed inside one of those could cause a bit of discomfort... And death. Uh, the only parts of you that would likely see the light of day again would be your eyeballs and teeth when they pop out the front of the mask. (Chuckles slightly) Yeah, they don't tell you these things when you sign up. But, hey! First day should be a breeze! I'll chat with you tomorrow. Uh, check those cameras, and remember to close the doors only if absolutely necessary. Gotta conserve power. Alright, goodnight.
- (Night 2) Uh, hello? Hello? Uh, well, if you're hearing this and you made it to Day 2, uh, congrats! I-I won't talk quite as long this time, since Freddy and his friends tend to become more active as the week progresses. Uh... It might be a good idea to peek at those cameras while I talk, just to make sure everyone's in their proper place, you know. Uh, interestingly enough, Freddy himself doesn't come offstage very often. I heard he becomes a lot more active in the dark, though, so... hey! I guess that's one more reason not to run out of power, right? I-I also want to emphasize the importance of using your door lights. Uh, there are blind spots in your camera views, and those blind spots happen to be right outside your doors. So, if-if you can't find something (or someone) on your cameras, uh, be sure to check the door lights. Uh, you might only have a few seconds to react... Uh, not that you would be in any danger, of course; I'm not implying that. Uh, also, uh, check on the curtain in Pirate Cove from time to time. The character in there seems unique in that he becomes more active if the cameras remain off for long periods of time. I guess he doesn't like being watched. I don't know. Anyway, I'm sure you have everything under control. Uh, talk to you soon!
- (Night 3) Hello, hello! Hey, you're doing great! Uh, most people don't last this long! I mean, you know, they usually move on to other things by now. I'm not implying that they died; th-th-that's not what I meant. Uh, anyway, I-I'd better not take up too much of your time. Uh, things start getting real tonight. Uh, hey, listen, I had an idea. If you happen to get caught, and want to avoid getting stuffed into a Freddy suit, uh... Try playing dead! You know, go limp. Then, there's a chance that... Maybe they'll think that you're an empty costume, instead. Then again, if they think you're an empty costume, they might try to... stuff a metal skeleton into you. Wonder how that would work. Yeah, never mind. Scratch that. It's best just not to get caught. Um... er, okay, I'll― I'll leave you to it. See you on the flip side.
- (Night 4) Hello, hello? Hey! Hey, wow, Day 4! I knew you could do it! Uh, hey, listen, I may not be around to send you a message tomorrow. (Banging sound) It's-It's been a bad night here for me. Um, I-I'm kinda glad that I recorded my messages for you... (Clears throat) Uh, when I did. Uh, hey, do me a favor. (Bang bang) Maybe sometime, uh, you could check inside those suits in the back room? (Bang Bang) I'm gonna to try to hold out until someone checks. Maybe it won’t be so bad. (Bang bang) Uh, I always wondered what was in all those empty heads back there. ("Le Toreador March" from Bizet's "Carmen" plays) You know... (moan) oh, no ― (noises followed by an animatronic screech and static)